/******************************************************************************
 * Copyright (C) 2015  671643387@qq.com
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 *****************************************************************************/

#ifndef UGAME_UTIL_BYTECONVERTER_H_
#define UGAME_UTIL_BYTECONVERTER_H_

#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif

#include <cstdint>
#include <UGame/Platform.h>
#include <UGame/Macros.h>
#include <UGame/Binary/ByteConverter.h>

namespace UGame {
namespace Util {

#if defined(ENDIAN_BIG)
    template<typename T> inline void endianConvert(T& val) { Binary::ByteConverter::apply<T>(&val); }
    template<typename T> inline void endianConvertReverse(T&) { }
#else
    template<typename T> inline void endianConvert(T&) { }
    template<typename T> inline void endianConvertReverse(T& val) { Binary::ByteConverter::apply<T>(&val); }
#endif

    template<typename T> void endianConvert(T*);
    template<typename T> void endianConvertReverse(T*);
    inline void endianConvert(std::uint8_t&) { }
    inline void endianConvert(std::int8_t&)  { }
    inline void endianConvertReverse(std::uint8_t&) { }
    inline void endianConvertReverse(std::int8_t&) { }

}}

#endif // UGAME_UTIL_BYTECONVERTER_H_
